The Warrior’s six career skills are Athletics, Brawl, Cool, Melee, Perception, and Survival. Characters with this career automatically gain a rank in three of these skills without spending experience and gain a discount on increasing them with future experience points. Warriors begin the game with a Force rating of 1.
The Sentinel’s six career skills are Deception, Knowledge(Core Worlds), Perception, Computers, Skulduggery, and Stealth. These characters automatically gain a rank in three of these skills without spending experience and gain a discount on increasing them with future experience points Sentinels begin the game with a Force rating of 1.
The Seeker’s six career skills are Piloting(Planetary), Piloting(Space), Ranged(Heavy), Knowledge(Xenology), Survival, and Vigilance. Characters with this career automatically gain a rank in three of these skills without spending experience and gain a discount on increasing them with future experience points. Seekers begin the game with a Force rating of 1.
The Mystic’s six career skills are Charm, Coercion, Knowledge(Lore), Knowledge(Outer Rim), Perception, and Vigilance. A Mystic automatically gains a rank in three of these skills without spending experience and gains a discount on increasing them with future experience points. A Mystic begins play with a Force rating of 1
The Guardian’s six career skills are Brawl, Cool, Discipline, Melee, Resilience and Vigilance. A character who chooses this career automatically gains a rank in three of these skills without spending experience and gains a discount on increasing them with future experience points. The Guardian begins with a Force rating of 1.
The Consular’s six career skills are Cool, Discipline, Knowledge(Education), Knowledge(Lore), Leadership, and Negotiation. A Consular automatically gains a rank in three of these skills without spending experience, as well as a discount on increasing them with future experience points. The Consular begins play with a Force rating of 1.